Prototype ROM
Released Commercially
Found on an Asian ROM site. Owner and dumper unknown.

All RIGHT.  Now this is quite a cool prototype ROM that just hasn't gotten the exposure it deserves. This is what appears to be a VERY early beta of Bare Knuckle II, a.k.a. Streets of Rage II in the states.

This game is quite a bit different from the released version. First off, take a look to the left. You will notice all of the character faces on the select screen are different.

The game itself only has one level. Most of the sound effects are completely missing, save for the same repeating/looping diddy that the demo plays - it bears a resemblance to what is in the final game, but is very different.

Now, another major difference comes in with the main menu.  You have the usual 1-player, 2-player, Options menu. However, 2-player freezes dGen and Generator HARD - as in they need to quit the emulator before the game can be run again. 1-player works perfectly, however the options screen is completely different, and, in my opinion, the COOLEST part of this beta. Instead of the usual options screen - a screen appears where you can see EVERY animation of every character in the game. Have fun!
Well, into the game itself. While this is arguably one of the greatest prototypes of all time, the first level presented here in this beta is nearly identical in layout to the final level. I mean, there's a few differences, like nothing to smash to get Turkeys or Apples to recharge your health. In fact, there is nothing but enemies in this level to fight. No weapons, no powerups, no health recharges, NOTHING.  Not to mention that the collision detection isn't finalized as of yet - which if you look at the picture to the left, Axel is standing on an open sewer... interesting.  Oh, and by the way, the game is hardwired to its absolute hardest dififculty... good luck!
Collision detection means absolutely nothing to this game. When you reatch the first boss of the first level, the guy that chucks all the knives at you,  he has the knives, but with one minor detail - you cannot pick the knives up yourself to use against him!   By the end of this scene, since you are playing the game at its absolute hardest difficulty, there are about 20 to 30 knives lying on the ground - this fight would take a minimum of half the time it does if you could pick up the weapons and actually use them against the boss.

Once again, please note the two trash cans that are usually here, with the full-life turkeys are NOT present here... you're on your own with no life recharges to help you!

Well, there's no between area transitions - so you just suddenly appear in the bar - and once again, there are no bonus objects for you to destroy, so you're on your own as far as health goes.   I suppose that it should also be mentioned that the female characters are NOT in this game - the two women that are the bosses in the bar are replaced by normal enemies that are just 4 times as hard. Bleh.
Welp, here's the boss you're all used to for the first level - the bartender runs out in the middle of the fight between you and the boss in the bar and fights you outside. One minor detail - he has *FOUR* stars of health. This may cause some problems for you - he's just as difficult as he is in the usual game at the hardest setting, except he has more life and does more damage.  He still has his posse - the four normal enemies that drop doun just to grab hold of you and hold you for the boss to beat the shit out of you.  The pathetic special moves you have will not help you here.
Well, as usual in a proto, there are some problems.  Most have been described above, but there is one plaguing the final boss of the level you can play.  The bouncer/bartender will glitch-out - as depicted to the left, and you CANNOT HIT the boss while he is glitched out.

Fun.

Once you beat the boss, he just respawns with full health - I've beaten him 6 times in one game myself and he simply does not die.  I;ve beaten him 6 times in one game - it's an endless loop with no end....

All in all, this ROM is interesting for a couple of reasons.  First off, it's interesting to me at least to see what changes are made in the development process - you will notice as you play many of the moves were completely reanimated and changed - for example all of Axel's super moves are different in this beta.  I also like the fact that this isn't perfect and polished - you can see errors and what needed to be done.  Give it a try - it's at the very least, interesting...


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