Prototype ROM
Unreleased
Owner and dumper unknown.

The first thing that comes to my mind when playing this game is "This is supposed to be a kids game??" I understand the Dumbo tie-in would appeal to children due to the Disney tie-in. But this game is *HARD*!!! I mean, if someone in their twenties who's mispent way too many years playing videogames is saying this game is difficult, how the heck did they expect to market this one to kids? Perhaps this was the reason the game was not released, or perhaps this was some grand scheme by Atari to replace hundreds of broken controllers, thrown into walls and floors by frustrated children, therefore funneling millions of dollars into the pockets of Atari and bringing them out of the downward spiral of the Great Crash and letting them DOMINATE the industry!! Well, ok maybe not :)
Ahem. Anyway, Dumbo's a pretty fun game, despite it being a little too hard for its intended audience. The goal seems to be to collect as many clowns as possible. Dumbo can grab the orange balloons for points, but must avoid objects that look like flashlights. The flashlights, however, can be shot. (What is Dumbo shooting at th... wait, I don't even want to know...) A few times per level, clowns will rise from the bottom of the screen. Shoot the balloon that is carrying them before they reach the top of the screen, and then catch them as they fall to get a "saved" clown. If they make it to the top, the clown appears on a unicycle and begins dropping yet more stuff for you to avoid. Also, any orange balloons that aren't caught will lower the ceiling, giving you less room to move around and making it easier for the clown to hit you. Once all the clowns for the level are either caught or left to go SPLAT onto the ground, the Magic Feather will start bouncing around. Catch it for a feather point.
It looks like this game was either ready for release, or very close to that point. The only thing I can see that would hold this back is the single, and quite pointless intermission in which Dumbo flies around with a sign with his name on it. There's only one of these scenes, and logic would dictate that there would be one every few levels. However, playtesting of the game may have pointed the difficulty problem and doomed this game. Anyone know for sure why this game was doomed to the land of Bit Rot rather than being released?

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