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Combat was one of those all
time classics that every single person who owned an Atari
2600 had - mostly because it was a pack in game for a
while, but among Atari carts, Combat was the most
common. For good reason too - Combat was also one of the most fun games
made for the 2600, with nearly endless options including invisible tanks,
invisible walls, airplanes, tanks, and much more. It was only natural
that a sequal would be created.
Combat II was never completed, nor released. However, looking at this
prototype ROM, the game was quite a departure from the original blast-fest
- becoming more of a strategy/sim tank game rather than a simple, mindless
shooter. Now, I suppose a lot of the problems of this game, most
specifically the lack of options, are due to the fact that this game
wasn't completed, but who knows - maybe Atari just killed it cuz it was
sucking ass... maybe not, but whatever. |
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Well, there's many gameplay
changes in this from the first Combat. The first and
biggest change is the addition of the Cruise Missiles - if
you look at the bottom of the screenshots here, there is a
missile next to the tank in the bottom row of the status
bar. When the missile is fully formed (as in the shot to
the right for the white player) and the FIRE button is
pressed while you are in your base, a heat seeking missle
will fire, taking your enemy down two armor levels.
Another addition to this is the base itself - while
inside it, the enemy has to fire several shots to tunnel
through the wall before you begin to take damage. The
scenery is another addition - your tank can go under the
trees to "hide", although none of the trees are big enough
to completely hide your tank. |
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