Prototype ROM
Unreleased
Released by Glenn Saunders on the Atari 2600 Nexus Webboard

Screenshot #1
Combat was one of those all time classics that every single person who owned an Atari 2600 had - mostly because it was a pack in game for a while, but among Atari carts, Combat was the most common. For good reason too - Combat was also one of the most fun games made for the 2600, with nearly endless options including invisible tanks, invisible walls, airplanes, tanks, and much more. It was only natural that a sequal would be created.

Combat II was never completed, nor released. However, looking at this prototype ROM, the game was quite a departure from the original blast-fest - becoming more of a strategy/sim tank game rather than a simple, mindless shooter. Now, I suppose a lot of the problems of this game, most specifically the lack of options, are due to the fact that this game wasn't completed, but who knows - maybe Atari just killed it cuz it was sucking ass... maybe not, but whatever.

Well, there's many gameplay changes in this from the first Combat. The first and biggest change is the addition of the Cruise Missiles - if you look at the bottom of the screenshots here, there is a missile next to the tank in the bottom row of the status bar. When the missile is fully formed (as in the shot to the right for the white player) and the FIRE button is pressed while you are in your base, a heat seeking missle will fire, taking your enemy down two armor levels.

Another addition to this is the base itself - while inside it, the enemy has to fire several shots to tunnel through the wall before you begin to take damage. The scenery is another addition - your tank can go under the trees to "hide", although none of the trees are big enough to completely hide your tank.

Screenshot #2
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Overall, I suppose the game isn't THAT bad, but it's just not nearly as good as the original Combat. However, it's a GREAT stepping stone to see this game dumped - it's good to know that sometimes, those with a unique ROM that could live on in infamy as the "One that one will never play" is dumped and put on the internet. Hopefully one day the NES people will learn from the example set by the Atari collectors...

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