Title Screen

Prototype ROM
Unreleased
Owner and dumper unknown.

Screenshot #1
Wow, it's not too often that you see an Atari 2600 game with a title screen. Anyway, this is the prototype of Bugs Bunny, another prototype ROM that a more complete version exists of out there. According to sources that spoke to the programmer of the game, Bob Polaro, at the Classic Gaming Expo, the finished game would have contained a two player mode, where one player controlled Bugs and the other controlled Elmer. Also missing from the game is Elmer's house, which would be in the black space Elmer is running around in at the top of the screen. Despite the absense of those items, the game is perfectly playable. The game is a little difficult to figure out at first, but with this page, you shouldn't have the same difficulties that everyone else has had in playing the game for the first time.

The basic gameplay screen is to the left. After you pick a carrot to steal (more on this later), Elmer Fudd's dog will come dig Bugs out of the ground. Points are scored depending on how quickly you can get Bugs back into his hole - the reddish dash on the same level as Bugs - before Elmer shoots him. If the counter (directly above the "remaining lives" counter on the left) hits zero however, you get no points, but still need to get back in your hole.

As I stated before, you need to pick which carrot you want to steal from Elmer before you get to the main gameplay. If you look at the screenshot to the right, you will notice the middle platform is a different color than the other two. Use this highlighting to choose a level to grab the carrot from, press the fire button and the gameplay will begin.

To jump into the hole, you literally must land on it from a jump by pressing the fire button at the correct distance. If you timed it correctly, you'll jump into the hole and be able to pick one of the remaining carrots. Also, if you jump at the edge of the screen, you will appear on the other side of the screen - Apparantly this was just a bug that was not worked out of this game at the time this proto was made, and would not have been in the final version.

Screenshot #2
Screenshot #3
The game even has Pac-Man style intermissions every few levels. The one you see here is Bugs and a living carrot running from Elmer Fudd (who will appear on the screen after the two leave the screen) I've not gotten far enough in the game to see if there are any more than this, but it would make sense if one was implemented, the rest should be too. Bob Polaro showed a more complete version of this game at the Classic Gaming Expo in 1999 which contained all the changes mentioned on this page. Perhaps one day that particular version will be dumped as well, so we could see what the final product would have looked like had this game made it to stores.
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It's really a shame that this game wasn't released. Apparently, this was being developed at the same time as Snoopy and the Red Baron, and Snoopy tested better, getting the green light while Bugs Bunny got the axe. Personally, I think this is a better game than most of the released 2600 games that we all bought back in the day and should have been released anyway. It's quite addicting, and who can honestly admit that they didn't watch Bugs Bunny cartoons as a kid? After playing this one a while, I swear I can hear Elmer's voice coming from the screen: "Kill the wabbit.... kill the wabbit..."

Thanks to TheRedEye for information about the CGE version of the game.

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